bounties-gui.yml
title: "&b&lBounties (%current_page%/%pages%)"
size: 54
bounties_per_page: 24
#If true bounties in each page will ignore borders, borders will be empty or filled with fill_item. and boutnies will start at slot 10
# If false bounties will start at slot 0.
is_boxed: true
fill_item:
display_name: ""
# Whether it should only fill the borders of the menu with this item.
# If false it will fill all the menu with it.
fill_borders_only: true
material: GRAY_STAINED_GLASS_PANE
self_item:
slot: 46
display_name: "%player%"
material: PLAYER_HEAD
lore:
- "&fHeads Collected: &e%heads_collected%"
- "&fClaimed Bounties: &e%claimed_bounties%"
- "&fWanted level: &e%wanted_level%"
- ""
- "&4Active Bounties:"
- "%active_bounties%"
- ""
- "&fMade Bounties:"
- "%made_bounties%"
# for %active_bounties% placeholder above, config each line for each bounty.
active_bounties_placeholder: "&8- &cBounty from &4%maker% &cfor &b%reward%."
# for %made_bounties% placeholder above, config each line for each bounty.
made_bounties_placeholder: "&8- &eBounty on &b%target% &efor &b%reward%."
bounty_shop:
slot: 51
display_name: "&6Bounty Shop"
material: Compass
lore:
- ""
- "&bBuy bounty compass & more!"
next_item:
slot: 53
display_name: "&6Next Page"
material: ARROW
previous_item:
slot: 45
display_name: "&bPrevious Page"
material: Arrow
bounty_item:
material: "PLAYER_HEAD"
display_name: "%target%"
# Values for %status% placeholder.
status:
offline: "&8&lOFFLINE"
active: "&b&lACTIVE"
lore:
- "&7Reward: &f%reward%"
- "&7There is &f%tracking% &7players tracking it."
- ""
- "&7By &f%maker%"
- "&cKill the player to claim the bounty."
- "&9&lRIGHT CLICK &9to track"
- ""
- "&7Status: %status%"
# The lore to show for target player.
lore_target:
- "&7Reward: &f%reward%"
- "&7There is &f%tracking% &7players tracking it."
- ""
- "&7By &f%maker%"
- ""
- "&9&lDon't let them kill you!"
# Lore to show when player is tracking this bounty.
lore_tracking:
- "&7Reward: &f%reward%"
- "&7There is &f%tracking% &7players tracking it."
- ""
- "&7By &f%maker%"
- "&cKill the player to claim the bounty."
- "&aYou are tracking this bounty."
- "&4&lRIGHT CLICK &cto untrack"
- ""
- "&7Status: %status%"
# Other items that is not bind to an action by default.
# You can add item at in slot, it will override the above items if the slot intersects with one of them.
others:
info_item:
slot: 48
display_name: "&bInfo"
material: BOOK
lore:
- "&aHow to create a bounty?"
- "&eDo /bounty create <player> <reward>"
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