config.yml
# config.yml for HalosStaffUtilities
# This file is used to configure the plugin.
##############################################################################
## ##
## ##
## FEATURE MANAGER ##
## Toggle any feature on/off here ##
## ##
## ##
##############################################################################
Features:
Cps: true
xray: true
Vanish: true
Freeze: true
invsee: true
helpme: true
report: true
staff_mode: true
inventory_backup: true
punish_gui: true
staff_chat: true
login: true
web_hooks: true
##############################################################################
## ##
## ##
## FREEZE ##
## ##
## ##
##############################################################################
# Allow head rotations while frozen.
allow_head_rotation: true
##############################################################################
## ##
## ##
## X-RAY ##
## ##
## ##
##############################################################################
# Control how xray alert gets triggered.
xray_trigger:
# The time span, for example when players mines a certain blocks in a span of 1 minute it will trigger an xray alert.
time_span: 1m
# The minimum amount that triggers it.
amount_mined: 10
# The blocks that staff will receive a notification for when a player mines them.
xray_blocks:
- "DIAMOND_ORE"
- "EMERALD_ORE"
- "GOLD_ORE"
- "IRON_ORE"
- "COAL_ORE"
- "REDSTONE_ORE"
- "LAPIS_ORE"
##############################################################################
## ##
## ##
## Vanish ##
## ##
## ##
##############################################################################
# The max number allowed to be in permissions (halosstaff.vanish.see.<number>)
# For example if you set it to 10, you will be able to set permission levels from halosstaff.vanish.see.level.1 to halosstaff.vanish.see.level.10
# And halosstaff.vanish.level.1 to halosstaff.vanish.level.10
vanish_permissions_max_number: 10
# Custom tablist prefix for vanishing players.
vanish_tablist_prefix: "&7&o"
# Settings while a player is vanished.
vanish_settings:
item_pick_up: true
item_drop: true
interact: true
damage: true
chat: false
hangings_break: true
vehicle_collision: true
vehicle_destroy: true
silent_chest_open: true
avoid_join_quit_message: true
avoid_collision: true
##############################################################################
## ##
## ##
## HOOKS ##
## ##
## ##
##############################################################################
Hooks:
Citizens:
enabled: true
vanish_hook: true
CMI:
enabled: true
vanish_hook: true
DiscordSRV:
enabled: true
vanish_hook: true
Dynmap:
enabled: true
vanish_hook: true
Essentials:
enabled: true
vanish_hook: true
ProtocolLib:
enabled: true
vanish_hook: true
LiteBans:
enabled: true
# When fetching data from litebans (warns, kicks etc) we need to query the litebans database
# This might take sometime so instead of fetching the database everytime, should we cache the queries?
cache_queries: true
##############################################################################
## ##
## ##
## WEBHOOKS ##
## Control options related to DiscordSRV hook ##
## ##
##############################################################################
webhook_username: "Staff bot"
# Webhooks URL - replace 'testurl' with your own webhook url for each category.
webhooks:
staff_chat: testurl
help_me_alerts: testurl
xray_alerts: testurl
report_alerts: testurl
# We use a fully configurable embed system, you can configure the following:
# title, title_url, fields , color, description
#author_name, author_url, author_icon_url, footer_text
# footer_url, image_url, thumbnail_url
# All these are optional fields you can use whichever ones you want.
# You can configure the following for field:
# title, text, inline_mode(true/false)
# All fields for field are optional too.
helpme_alert_embed:
title: "Help me Alert"
description: "A player needs help!"
color: "red"
thumbnail_url: "https://upload.wikimedia.org/wikipedia/commons/c/c7/Warning-icon-png-2749.png"
fields:
1:
title: "Player Name"
text: "%player%"
xray_alert_embed:
title: "XRAY Alert"
color: "red"
thumbnail_url: "https://upload.wikimedia.org/wikipedia/commons/c/c7/Warning-icon-png-2749.png"
fields:
1:
title: "%player% has broke a block!"
text: "%block%"
report_alert_embed:
title: "A new report"
color: "red"
thumbnail_url: "https://upload.wikimedia.org/wikipedia/commons/c/c7/Warning-icon-png-2749.png"
fields:
1:
title: "%player% reported %target%"
text: "For %reason%"
staffchat_alert_embed:
title: "Staff chat message"
description: "From %server%."
color: "blue"
thumbnail_url: "https://cdn-icons-png.flaticon.com/512/5962/5962463.png"
fields:
1:
title: "%sender% said:"
text: "%message%"
##############################################################################
## ##
## ##
## StaffMode ##
## Options related to staff mode ##
## ##
##############################################################################
######################### ( Global Tips For all guis ) #######################
# - Every button follows the same system, some buttons may not #
# use the 'slot' field. #
# - 'others' field in every gui is any other optional item you want to #
# include in the menu with the slot you want. #
# - 'fill_item' field in every gui is the fill item that going to fill #
# all empty slots #
# - You can use legacy items (type:id) or new items (type), both are #
# acceptable for 'material'. exmaple: both (wool:5) and (lime_wool) works. #
##############################################################################
# Items here follow the same for system for GUI items.
Items:
# Vanish item when vanish is on.
vanish_on:
slot: 5
display_name: "&c&lVanish &a&lON &7(Right click)"
material: "ENDER_PEARL"
lore:
- ""
- "&a&lVanish is &a&lON."
- ""
- "&9&lRight click &7to unvanish."
# Vanish item when vanish is off.
vanish_off:
slot: 5
display_name: "&c&lVanish &c&lOFF &7(Right click)"
material: "ENDER_EYE"
lore:
- ""
- "&a&lVanish is &c&lOFF."
- ""
- "&9&lRight click &7to vanish."
disable_staff_mode:
slot: 8
display_name: "&e&lDisable StaffMode"
material: "CLOCK"
lore:
- ""
- "&9&lRight Click &7to disable staff mode."
CPS:
slot: 1
display_name: "&2&lCheck CPS of a player"
material: "COMPASS"
default_seconds: 30
lore:
- ""
- "&7Right click on a player to view their"
- "&7current CPS."
Freeze:
slot: 0
display_name: "&b&lFreeze"
material: ICE
lore:
- ""
- "&aRight click a player to freeze them!"
Xray:
slot: 2
display_name: "&c&lXRAY Alerts"
material: PAPER
lore:
- ""
- "&cRight click to toggle xray alerts."
RandomTp:
slot: 3
display_name: "&5&lRandom Teleport"
material: NETHER_STAR
lore:
- ""
- "&bRight click to teleport to a random player"
- "&bin the server."
Inspect:
slot: 6
display_name: "&e&lInspect A player"
material: BLAZE_ROD
lore:
- ""
- "&aRight click a player to view info about them."
Punish:
slot: 7
display_name: "&e&lPunish Player"
material: BARRIER
lore:
- ""
- "&aRight click a player to open punishment menu for them."
##############################################################################
## ##
## ##
## InspectGUI ##
## ##
## ##
##############################################################################
InspectGUI:
title: "%player% Inspection"
size: 27
gamemode_item:
slot: 2
display_name: "&a%player%'s GameMode"
material: "COMPASS"
lore:
- ""
- "&a%player% is in %gamemode% gamemode"
# Last location when you inspect offline players.
last_location_item:
slot: 12
display_name: "&ePlayer's Last location"
material: EMPTY_MAP
lore:
- "&c%player% was last seen in %location%."
- ""
- "&fRight click to teleport"
frozen_item:
material: "ICE"
slot: 4
display_name: "&b&lFrozen State"
lore:
- ""
- "&a%player%'s frozen state is %frozen_state%"
invsee:
slot: 6
material: "ENDER_EYE"
display_name: "&e&lInv see"
lore:
- ""
- "&b&lRIGHT CLICK &7to open %player%'s inventory."
warnings:
material: "RED_WOOL"
slot: 20
display_name: "&7Player's Warns"
lore:
- "&7&l%player%'s Warn History:"
- "%warns%"
# Configure each line of %warns% placeholder
warns_each: "&8- &7By &c%warn_by% &7at &c%time% &7until &c%until% %active_state% &7for &c%reason%"
mutes:
material: "RED_WOOL"
slot: 21
display_name: "&7Player's Mutes"
lore:
- "&7&l%player%'s Mute History:"
- "%mutes%"
# Configure each line of %mutes% placeholder
mutes_each: "&8- &7By &c%mute_by% &7at &c%time% &7until &c%until% %active_state% &7for &c%reason%"
kicks:
material: "RED_WOOL"
slot: 22
display_name: "&7Player's Kicks"
lore:
- "&7&l%player%'s Mute History:"
- "%kicks%"
# Configure each line of %kicks% placeholder
kicks_each: "&8- &7By &c%kick_by% &7at &c%time% &7for &c%reason%"
bans:
material: "RED_WOOL"
slot: 23
display_name: "&7Player's Bans"
lore:
- "&7&l%player%'s Ban History:"
- "%bans%"
# Configure each line of %bans% placeholder
bans_each: "&8- &7By &c%ban_by% &7at &c%time% &7until &c%until% %active_state% &7for &c%reason%"
##############################################################################
## ##
## ##
## Reports ##
## ##
## ##
##############################################################################
ReportsGUI:
title: "Reports"
size: 54
reports_per_page: 36
# Whether or not it should fill the borders of the gui.
fill_borders: true
# How it should sort reports in the menu.
sort:
# It's recommended to turn this off if you have more than 1000 reports.
enabled: true
# Valid types:
# last_submitted_first: the latest reports first.
# first_submitted_first: the old reports first.
type: "last_submitted_first"
# Config for every report item.
# Placeholders (all across the item):
# %player%: the reporter.
# %target%: the reported player.
# %reason%: the reason.
report_item:
material: "PAPER"
display_name: "&cReport by &e%player%"
lore:
- ""
- "&eReported player: &c%target%"
- ""
- "&7%reason%"
- ""
- "&b&lRIGHT CLICK &cto delete"
next_item:
slot: 53
material: "ARROW"
display_name: "&eNext page"
previous_item:
slot: 45
material: "ARROW"
display_name: "&ePrevious page"
exit_item:
slot: 49
material: "BARRIER"
display_name: "&cExit"
others:
# This doesn't matter, could be a number or a text.
1:
# Slot could be a range.
# It will fill all slots in that range.
# Range: both min and max are included in that range.
slot: 36-44
material: "BLACK_STAINED_GLASS_PANE"
display_name: ""
##############################################################################
## ##
## ##
## PunishGUI ##
## ##
## ##
##############################################################################
PunishGUIMain:
title: "&c&lPunish %player%"
size: 27
# Whether it should check if player has litebans to kick/mute/ban/warn or not.
# Setting this to false will allow players who has permission halosstaff.punishgui.* to punish.
check_litebans_permissions: false
fill_item:
material: "BLACK_STAINED_GLASS_PANE"
display_name: " "
warn_item:
slot: 10
material: ARROW
display_name: "&c&lWarn"
lore:
- ""
- "&fClick to warn the player."
mute_item:
slot: 12
material: PAPER
display_name: "&c&lMute"
lore:
- ""
- "&fClick to mute the player."
kick_item:
slot: 14
material: oak_door
display_name: "&c&lKick"
lore:
- ""
- "&fClick to kick the player."
ban_item:
slot: 16
material: REDSTONE_BLOCK
display_name: "&4&lBan"
lore:
- ""
- "&fClick to ban the player."
exit_item:
slot: 22
material: BARRIER
display_name: "&cExit Menu"
lore:
- ""
MuteReasonAndDurationMenu:
title: "&bSelect mute duration & reason"
size: 27
presets:
1:
material: CLOCK
slot: 10
display_name: "&c&lMute for spamming"
duration: "3d"
reason: "Spamming"
lore:
- ""
- "&bMute for 3 days"
2:
material: CLOCK
slot: 11
display_name: "&c&lMute for bad words"
duration: "7d"
reason: "Bad words"
lore:
- ""
- "&bMute for 7 days"
custom_item:
material: ANVIL
slot: 26
display_name: "&c&lCustom Duration & Reason"
lore:
- ""
- "&7Set custom duration & reason for the mute."
exit_item:
slot: 22
material: BARRIER
display_name: "&cExit to previous menu"
lore:
- ""
BanReasonAndDurationMenu:
title: "&bSelect ban duration & reason"
size: 27
presets:
1:
material: CLOCK
slot: 10
display_name: "&c&lBan for cheating"
duration: "7d"
reason: "Cheating"
lore:
- ""
- "&bBan for 7 days"
2:
material: CLOCK
slot: 11
display_name: "&c&lBan for duping"
duration: "14d"
reason: "Duping"
lore:
- ""
- "&bBan for 14 days"
custom_item:
material: ANVIL
slot: 26
display_name: "&c&lCustom Duration & Reason"
lore:
- ""
- "&7Set custom duration & reason for the ban."
exit_item:
slot: 22
material: BARRIER
display_name: "&cExit to previous menu"
lore:
- ""
KickReasonMenu:
title: "&bSelect kick reason"
size: 27
presets:
1:
material: CLOCK
slot: 10
display_name: "&c&lKick for abusing afk"
reason: "Abusing afk"
lore:
- ""
2:
material: CLOCK
slot: 11
display_name: "&c&lKick for test"
reason: "Testing"
lore:
- ""
custom_item:
material: ANVIL
slot: 26
display_name: "&c&lCustom Reason"
lore:
- ""
- "&7Set custom duration & reason for the kick."
exit_item:
slot: 22
material: BARRIER
display_name: "&cExit to previous menu"
lore:
- ""
WarnReasonMenu:
title: "&bSelect warn reason"
size: 27
presets:
1:
material: PAPER
slot: 10
display_name: "&c&lWarn for Spamming"
reason: "Spamming"
lore:
- ""
2:
material: PAPER
slot: 12
display_name: "&c&lWarn for Trolling"
reason: "Trolling"
lore:
- ""
3:
material: PAPER
slot: 14
display_name: "&c&lWarn for Bad words"
reason: "Bad words"
lore:
- ""
custom_item:
material: ANVIL
slot: 26
display_name: "&c&lCustom Reason"
lore:
- ""
- "&7Set custom duration & reason for the warn."
exit_item:
slot: 22
material: BARRIER
display_name: "&cExit to previous menu"
lore:
- ""
##############################################################################
## ##
## ##
## STAFF CHAT ##
## ##
## ##
##############################################################################
# Should it have separate staff chat server and universal?
# If this is false all chat will be considered universal.
separated_staff_chat: true
universal_staffchat_chat_prefix: "%"
server_staffchat_chat_prefix: "$"
# A universal unique id for the current server.
universal_current_server_id: "server1"
##############################################################################
## ##
## ##
## InventoryBackup ##
## ##
## ##
##############################################################################
# Maxmimum inventories to be saved per player, everytime a new inventory backup happens it will override existing one if it exceeds this number.
maximum_inv: 3
backup_interval: 5h
# When it should backup player's inventory?
# Valid events: death, quit, change_world: when players teleports to a different world.
backup_events:
- death
- quit
- world_change
InvBackupGUI:
title: "Inv Backup for %player%"
size: 27
# Each item of the inventories.
inv_item:
material: CHEST
display_name: "&bInventory #%id%"
lore:
- ""
- "&fBackup date: &e%backup_date%"
- "&fBackup event: &e%backup_event%"
- ""
- "&9&lLEFT CLICK &7to view."
- "&f&lRIGHT CLICK &7to rollback:"
- "&c&l(this will give this inventory to the player)."
backup_now_item:
material: CLOCK
slot: 26
display_name: "&b&lBackup now"
lore:
- ""
- "&bClick to backup player's inventory now"
- "&bIt may take some time to backup."
##############################################################################
## ##
## ##
## Login ##
## ##
## ##
##############################################################################
# Valid options are:
# All: players and staff members.
# Staff_only: players with halosstaff.login permission.
login_targets: staff_only
# for example, if player logins in now, he won't need to login again in 5h no watter how many times he disconnect.
# To disable set this to 0.
login_session_time: 5h
# Notification interval for register/login.
notification_interval: 10s
password_flags:
min_char_length: 6
max_char_length: 20
must_contain_numbers: true
must_contain_letters: true
##############################################################################
## ##
## ##
## Storage ##
## Control options related to Storage ##
## ##
##############################################################################
# Valid types: mysql, json.
storage_type: json
# Whether it should debug to console info about saving operations.
debug_console_save: true
mysql:
host: "localhost"
port: 3306
database: "halosstaff"
user: "root"
password: "root"
players_table: "users"
reports_table: "reports"
inventories_table: "inventories"
##############################################################################
## ##
## ##
## COOLDOWNS ##
## ##
## ##
##############################################################################
# The cooldown on /helpme.
helpme_cooldown: "10m"
# The cooldown on /report.
report_cooldown: "10m"
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