🎹sounds.yml

Take a look at our sounds config.

# The sound when player claim a bounty.
bounty_claim:
  sound: entity_ender_dragon_ambient
  volume: 1
  pitch: 1
# The sound when player claim a bounty.
wanted_level_increase:
  sound: entity_villager_no
  volume: 1
  pitch: 1
bounty_track:
  sound: block_note_block_pling
  volume: 1
  pitch: 1
bounty_untrack:
  sound: block_note_block_pling
  volume: 1
  pitch: 1
# Sent when a player fail to set a bounty for any reason.
bounty_set_fail:
  sound: entity_villager_no
  volume: 1
  pitch: 1
# Sent to maker when successfully setting the bounty.
bounty_set_maker:
  sound: entity_villager_no
  volume: 1
  pitch: 1
# Sent to target when a bounty is set on them
bounty_set_target:
  sound: entity_ender_dragon_growl
  volume: 1
  pitch: 1
shop_buy_success:
  sound: entity_villager_yes
  volume: 1
  pitch: 1
shop_buy_fail:
  sound: entity_villager_no
  volume: 1
  pitch: 1
# Played on bounty increase to target.
bounty_increase_target:
  sound: entity_ender_dragon_growl
  volume: 1
  pitch: 1
# Played on bounty on increase to maker.
bounty_increase_maker:
  sound: block_note_block_pling
  volume: 1
  pitch: 1
# Sent to a player when they killed a player with wanted level and receive a reward.
wanted_level_reward:
  sound: block_note_block_pling
  volume: 1
  pitch: 1

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